What were your goals when designing ISO?
The goal was to create an exciting duelist that emphasized gunplay
and excitement. We had a few outputs we wanted to avoid, specifically mobility
and healing.
Since we weren’t doing Mobility or Healing, I wanted Iso to feel distinct and what
I’d call a Juggernaut.
It’s why we created the shield, and that he’d run a team through and keep
on going without mobility or healing.
Nicholas “Nickwu” Smith


How would you describe ISO’s gameplay style?
: Precise and Confident. He’s meant to embody that gun precision and
be rewarded for it with unyielding confidence through his shield and slick
Nicholas “Nickwu” Smith

Were there any unexpected challenges or novelty stories you’d like to share when
designing ISO?

ANSWER: The ultimate world was a big undertaking for the whole team. Adding
a new environment to every map took a ton of work, on top of that there was
understanding how it would interact with the state of the game no matter what
was happening at the time. We would have times when a rogue Raze rocket
would hit it, or an Astra ultimate would cut the map in half. All of these different
scenarios needed to be kept in mind.
John “Riot_MEMEMEMEME” Goscicki

Anything else you would like to share with our players?
: Thank you all for playing Valorant and hopefully having a blast on Iso.
Looking forward to seeing all the clutch highlight reels that come from his
introduction to the game. Good luck in all of your future matches.
John “Riot_MEMEMEMEME” Goscicki

Agent Description
Chinese fixer for hire Iso goes into a flow state to dismantle the opposition. Reconfiguring
ambient energy into bulletproof protection, he advances with focus towards his next duel to the

Key Features
(E) Double Tap
● START a focus timer. Once completed, enter a flow state during which downed enemies
you kill or damage generate an energy orb. Shooting this orb grants you a shield which
absorbs one instance of damage from any source.
(Q) Undercut
● EQUIP a molecular bolt. Fire to throw it forward, applying a brief FRAGILE to all players
it touches. The bolt can pass through solid objects, including walls.
(C) Contingency
● EQUIP to assemble prismatic energy. FIRE to push an indestructible wall of energy
forward that blocks bullets.
(X / ULT) Kill Contract
● EQUIP an interdimensional arena. FIRE to hurl a column of energy through the
battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel
to the death.
Agent Gear:
● Tier 1: Spray – Don’t Ask
● Tier 2: Card – Valorant Iso
● Tier 3: Title – Tuned In
● Tier 4: Spray – In the Zone
● Tier 5: Kingdom Credits – 2,000
● Tier 6: Gun Buddy – Peripherals
● Tier 7: Spray – Callsign
● Tier 8: Title – Fixer
● Tier 9: Card – The Hourglass Turns
● Tier 10: Gun skin – Mythmaker (base pistol)
Developer/Publisher: Riot Games
Release Date: October 31, 202

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