valorant patch notes 7.07


After listening to your feedback, we have decided to remove the recent rank restriction made
to 5 stacks that was implemented in Patch 7.06. We know how important it is to play with
your friends and your need for flexibility in order to do that.
Initially, the rank restriction was made to prevent people from illegitimately boosting to the
highest ranks like Radiant. In the end, we realized that your ability to have flexibility with your
5 stack was more important than the very small number of people who abuse this exploit.
However, we still recognize that boosting is a risk to competitive integrity and are working on
an appropriate long term solution that doesn’t impact your ability to play with friends in a 5


● Updated the destruction VFX for the destructible door panels located at Mid
Doors/Garage in order to make it easier to see through as it falls away.


● Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU
core count.


In Patch 7.06, we fixed a bug that allowed the game to output surround sound when certain
conditions were met, but the surround mix was untested and unsupported. VALORANT
currently only supports stereo and mono sound output.
● To simulate surround sound on headphones, we offer an HRTF setting. We do not
recommend combining the HRTF setting in game with other surround sound
virtualization software at the same time since this will result in double processing.
● Note that other surround sound virtualization software cannot derive surround sound
information from the stereo mix.
● Cypher
○ Neural Theft (X) now completes even if Cypher dies after casting.
○ Fixed an issue where you could remain blinded if spectating a flash through
Cypher’s Spycam (E) as the round ended.

● Gekko
○ Dizzy’s (E) enemy detection range is now correctly reduced while inside of
Viper’s Pit (X) ability.

● Fixed an issue where the Attacker team takes priority over the Defender team in the
Overtime vote.
● Fixed a bug where a second timer bar would appear after the “Choose Side” vote
had already ended.
● Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes
to occur in the following round.

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