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  • With the first season of 2025 underway, the team reflected on early player feedback, including positive reactions to certain seasonal themes and gameplay updates.
  • The team shared more details about the business side of League, shedding light on some recent changes to Hextech Chests and earning skins to help make League sustainable for the long run. While unpopular, the changes were meant to ensure League remains a great, fully free to play game and to help deliver not just on the team’s plans today, but for their plans for League in the future.
  • Battle Pass skins will be improved with more distinct visual effects and model updates. In the future, unlocking Battle Pass skins will also unlock the champion for players that don’t already own them and, going forward, Battle Pass skins may deviate from the season’s theme to allow for more variety. 
  • Certain unpopular or difficult Battle Pass missions will be removed or reworked and the amount of XP that Teamfight Tactics contributes to League’s Battle Pass will be increased.
  • Introduced at the beginning of the season, Feats of Strength were a bit rough around the edges. Adjustments, including the changing of Feat of Warfare from First Blood to first three kills, have helped move them to a more stable state.
  • Snowballing in games is around equal to where it was before the start of the new season. The team will continue to monitor and finetune this balance, but overall, the changes are moving the game in the intended direction. 
  • Voracious Atkakhan’s rewards have proven to be too strong and game warping. Starting next patch, the withdrawal time will be increased to 15 seconds.
  • Updates to the Noxian Rift are coming in Act 2 following player feedback that the map feels too dark or visually straining.
  • A new dev blog released today, providing a deeper dive into how the Season 1 changes are shaping the game.
  • Swiftplay far exceeded expectations and successfully hit the goals of running shorter than Summoner’s Rift games, reducing snowballing, and allowing players to hit their full builds more often. 
  • Adjustments to minion scaling, tower resistances, and more have been made to help prevent overly long matches.
  • The team is also looking into improvements to matchmaking and lobbies for premade groups.

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