Ember Sword Release Notes Beta Test 1 | Patch 3
Engine
Improved the quality of the navmesh for smoother and more accurate pathfinding
Fixed an issue where turning off shadows broke rendering.
Fixed several issues that could cause server crashes.
Improved performance of communication between server and client. Allows one server to handle more players.
:iconBS:Improved rendering performance by skipping redundant OpenGL state changes.
Gameplay
Added a (temporary) compass because players kept getting lost. Now you can find your way without a hitch!
Added a marker on the map to show your current location in the world. Never wonder ”Where am I?” again!
Added a marker for your party members on the map too.
Added a panel that indicates the top damage dealers at the end of a Canavar battle – always including your own standing as well.
Fixed characters getting stunned and/or rooted while already dead. Because even in games, there’s such a thing as overkill.
Fixed experience points not being shared across the party. Sharing is caring, especially when it comes to leveling up.
Fixed being able to “last-hit” creatures for their item and XP reward. No more sneaky last-minute loot thieves.
Fixed creatures retargeting to the last aggressive player instead of the most aggressive player. Creatures will now properly hold grudges against the right players.
:iconBS:Adjusted the closing behavior of some menus – you can close the Map and Shop with ESC now.
UI
The crafting bench window has been refined – now a much better experience.
Correct error messages will now display, clearly explaining why certain items cannot be crafted.
Your current and required items will be easily visible, streamlining the crafting process.
The crafting panel will no longer overlap with the list of craftable items, ensuring a clear view of all options.
Fixed an issue where clicking on another craftable item while crafting would render the craft button unusable. This ensures a smoother crafting experience.
World
Some trees and vegetation should adhere to Thanabus’ gravity again.
Invisible sinkholes have been closed off.
Secret entries through waterfalls have been magically sealed.
Some terrain glitches have been zapped away
The border cliff range should be non-traversable.
The under-city should be non-traversable.