Riot Games just revealed Teamfight Tactics Patch 12.6 which includes changes to combat recap interface, augments, traits, bug fixes, attack damage and unit changes. You can find a full list of changes below for reference. Patch 12.6 is currently scheduled for Wednesday, March 30th 2022. 

Teamfight Tactics Patch 12.6 Notes
By Rodger ”MinionsRpeople2” Caudill

Combat Recap Interface Changes

• Tab: Toggle combat recap
• A: Toggle left opponent panel
• S: Cycle between damage dealt, damage taken, and healing

Large Changes
Augments

• You can no longer be offered 3 economy Augments in the same round
• Time to choose 1st Augment: 45 → 43 seconds
• Time to choose 2nd and 3rd Augments: 60 → 58 seconds
• Time to choose Augments in Hyper Roll: 35 →33 seconds
• Electrocharge’s damage now scales up based on the current stage (starts at stage 2, max at stage 5 = Hyper Roll stage 8)
• Electrocharge I: 60 → 50/65/80/95
• Electrocharge II: 90 → 75/95/115/135
• Electrocharge III: 120 →90/120/150/180
• Luden’s Echo’s damage now scales up based on the current stage (Starts at stage 2, max at stage 5 = Hyper Roll stage 8)
• Luden’s Echo I: 100 → 70/90/110/130
• Luden’s Echo II: 150 → 100/125/150/175
• Luden’s Echo III: 200 → 140/180/220/260
• Innovator Heart Tier: Silver → Gold
• Innovator Soul REMOVED
• Share the Spotlight (Socialite) bonus stats percent: 125% → 100%
• So Small (Yordle) Tier: Silver → Gold
• So Small (Yordle) Dodge chance: 25% →30%
• So Small (Yordle) now makes your Yordles smaller. They’re just so small! 

Traits

• Enforcer (2/4) piece → (3) piece
• Enforcer stun duration: 3 seconds → 4 seconds
• Hextech NEW: Now scales up based on the number of Augments in the Hexcore. 
• Hextech bonus Shield and Magic Damage per Augment: 20%
• Hextech base Shield: 120/170/340/600 →  100/150/300/400
• Hextech base Magic Damage: 15/30/60/120 → 15/25/50/80

Attack Damage Reduction

• Caitlyn Attack Damage: 50 → 45
• Illaoi Attack Damage: 70 → 60
• Nocturne Attack Damage: 50 → 45
• Twitch Attack Damage: 50 → 45
• Camille Attack Damage: 50 → 45
• Corki Attack Damage: 65 → 55
• Quinn Attack Damage: 60 → 55
• Rek’Sai Attack Damage: 60 → 55
• Swain Attack Damage: 45 → 40
• Talon Attack Damage: 50 → 45
• Warwick Attack Damage: 50 → 45
• Zyra Attack Damage: 50 → 40
• Ekko Attack Damage: 65 → 55
• Gangplank Attack Damage: 75 → 65
• Gnar Attack Damage: 70 → 60
• Lucian Attack Damage: 60 → 55
• Miss Fortune Attack Damage: 60 → 55
• Senna Attack Damage: 70 → 60
• Vex Attack Damage: 50 → 45
• Zac Attack Damage: 70 → 60
• Alistar Attack Damage: 100 → 90
• Draven Attack Damage: 75 → 70
• Irelia Attack Damage: 80 → 70
• Jhin Attack Damage: 90 → 85
• Kha’Zix Attack Damage: 90 → 85
• Sivir Attack Damage: 70 → 65
• Vi Attack Damage: 80 → 70
• Jayce Attack Damage: 90 → 85
• Jinx Attack Damage: 88 → 80
• Tahm Kench Attack Damage: 80 → 70
• Zeri Attack Damage: 85 → 75

Units: Tier 1

• Caitlyn Attack Speed: 0.75 → 0.8

Units: Tier 2
• Swain Death’s Hand Damage: 225/300/450 → 250/350/500
• Swain Death’s Hand Healing: 225/250/350 → 250/300/350

Units: Tier 3

• Malzahar max Mana nerf: 30/60 → 50/80
• Malzahar Attack Speed: 0.65 → 0.7
• Malzahar Malefic Visions damage: 600/825/950 → 650/900/1025

Units: Tier 4

• Irelia max Mana nerf: 0/30 → 0/40
• Irelia Bladesurge base Damage: 75/100/600 → 60/90/550

Units: Tier 5
• Galio Colossal Entrance base Damage: 150/225/9001 → 125/175/9001
• Galio Colossal Entrance percent max Health Damage: 6% → 8%
• Galio Colossal EntranceStun Duration: 1/1.5/10 → 1.5/1.5/10
• Jayce (Ranged) Shock Blast modified 3 attacks Attack Damage scaling: 170/180/500 → 170/175/500
• Jayce (Ranged) bonus Attack Damage: 45/70/1000 → 45/60/500
• Silco Unstable Concoction buff duration: 6/6/6 → 6/7/10
• Silco Unstable Concoction explosion radius is now double the size at 3 stars
• Zeri Bugfix: Zeri is no longer capped at 1.0 Attack Speed
• Zeri Lightning Crash (passive) bonus on hit magic Damage per bullet: 11/22/44 → 10/20/40

Items

• Edge of Night: Units who are stealthed can now attack and cast abilities

Small Changes
Augments

• Component Grab Bag can no longer grant 3 of the same components
• Cybernetic Shell I/II/III Armor: 30/45/60 → 25/35/50
• Golden Egg: added a Tactician’s Crown to the 100 gold loot drop. Reduced the gold amount to 75 gold
• Golden Ticket chance for Free Reroll: 40% → 45%
• High End Shopping bonus Gold: 5g → 8g
• Lifelong Learning bonus Ability Power when you live: 2 → 3
• Rich Get Richer starting Gold: 12 → 14
• Sharpshooter (Twinshot) bounce reduced damage: 60% → 66%
• Smoke Bomb (Assassin) Health threshold for activation: 60% → 70%
• Tiny Titans is no longer available on Stage 4-6
• Titanic Force bonus Attack Damage from max Health percentage: 3% → 2.5%
• Woodland Trinket Clone Health: 300 → 360
• Radiant Relics, Golden Egg, Future Sight option Mistral (Radiant Zephyr) tean wide Attack Speed: 20% → 10%

Traits

• Innovator Mechanical Scarab, Reflective Barrier, damage reduction: 25% → 20%
• Innovator Mechanical Bear, Power Surge, ally buff Attack Damage & Ability Power: 20 → 15

Units: Tier 1

• Ezreal Mystic Shot Attack Speed boost per cast: 20% → 18%

Units: Tier 2

• Corki Bombardment Damage: 200/260/333 → 190/245/315
• Rek’Sai max Mana buff: 60/90 → 60/80
• Sejuani Health: 750 → 850

Units: Tier 3

• Zac Yoink! Damage reduction: 50% → 60%

Units: Tier 4

• Draven Spinning Axes Damage: 120/150/400 → 100/125/400 

Double Up
Reinforcements

• Reinforcements will not start their deployment countdown until a minimum amount of time, 7 seconds, has passed in combat.

Player Damage

• Player damage calculation adjusted; as a result, player damage has been slightly increased.

Traits

  • Context: Mercenary can give a team full loss-streak credit with only one member of the pair (the Mercenary player) taking losses. This effectively cuts the Health cost of loss-streaking with Mercenary in half, which makes Mercenary too powerful in the hands of experienced and coordinated pairs. 
  • When a Mercenary player and their partner both lose in the same PvP round, the dice become luckier. When a Mercenary player loses and their partner wins in the same PvP round, the dice do not become luckier, but will get luckier the next time this happens in a PvP round. The dice still roll (and reset their luckiness) at the start of every planning phase.

Mobile Corner
End of Game Screen Buffs!

• Augments are now visible on the end of game screen!

Bug Fixes

• NO CAP: Zeri is no longer capped at 1.0 Attack Speed
• Death is the Cure: Renata’s poison should now always properly be removed after she dies
• Lucian and Corki’s attacks can now crit while the Sharpshooter Augment is active
• Spells will no longer crit without Jeweled Gauntlet when empowered by the Innovator 7 Dragon
• Irelia and Kha’zix will no longer target untargetable units with their Abilities
• Corki’s spell will no longer fizzle and instead find a new target if the one he was firing at died
• Double Trouble will now always grant a 2-star unit when you 3-star a unit, even if no copies are left in the pool
• Dragon’s Claw no longer triggers against the first tick of Talon’s Ability
• Tahm Kench will properly spit out or digest enemies in his belly when he dies
• Double Up: Mutants units without the Mutant trait active no longer gain bonuses when allied units die while being reinforced from their partners activation of Voracious Appetite.

About Post Author